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This is Video #3 in a Series, Check out 1 and 2 here:
1. • Create your own Inventory System - Full I...
2. • Create your own Equipment System - Full Eq...
Welcome back to the third video in our GDevelop series on creating an inventory system for your game! In this tutorial, we’ll be diving into how to seamlessly move items from one scene to the next while retaining all their variables. While using GDevelop5, this step-by-step guide will help you understand how to handle scenes and variables effectively in your game development process.
In this video, we’ll cover:
Setting up global variables for items and stackable items.
Creating new scenes and ensuring they match the layers of your original scene.
Adding objects from your global objects and resetting their sizes.
Writing event codes to load items stored in arrays.
Maintaining inventory and equipment slots across scenes.
Ensuring equipped items remain equipped when changing scenes.
If you’re passionate about GameDev and want to learn how to create and manage an inventory system in GDevelop, this tutorial is perfect for you. Don’t forget to like, comment, and subscribe for more game development tutorials.
Keywords: GDevelop, GDevelop5, GameDev, GameDevelopment, Inventory System, Scenes, Changing Scenes, Variables, Create a Game, Make a Game