[TAS] SM64 - Misc Challenges

Опубликовано: 19 Июнь 2026
на канале: PaLiX _
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00:00 - Clip from the red coin area to the wiggler area in the THI cave
The solution here was to do a small hyperjump in the corner of the cave, reaching the misalignment at the corner just under the ceiling. Since each next step is OOB, mario does not collide with the ceiling, but retains y movement upward for the clip frame. This is just enough to snap up to the floor above on the bonk frame. The setup required a HSWK spot that didn't gain too much height, and had a wk chain leading to a corner with a close floor underneath.

00:30 - Reach a PU from inside the SSL pyramid
Normally you cannot reach PU speed with the grindel BLJ as there is a floor behind the wall that causes mario to exit the BLJ spot. You can use the ceilings to the side to stay in place long enough such that the intended next position is OOB, however normally the grindel rises too fast, and the space to get the BLJ with a viable angle is too small. Starting the BLJ from the 1up area resolves both issues.

00:45 - Ground-pound the blue coin switch in SSL without pressing A
We can use two goomba bounces paired with hyperspeed to reach the blue coin switch in freefall and ground-pound it. To get the hyperspeed, there is a large railing on the far side of the map that can generate sufficient speed with c^ sliding. We can lure the first goomba into the quicksand area and a second halfway to the switch, however the second goomba must go further from its home than it normally patrols. The goomba can be forced to walk to this spot using a goomba escort. We cannot use the triplet goombas on the ground level for this, as they reset when mario goes to the c^ spot. Instead, we can use the singleton goombas above which do not reset.

2:16 - HSWK between the pillars in TotWC
To generate enough forward speed to wallkick between the towers, we can use the exposed ceiling on the edges of the tower to BLJ. We can then perform a flying triple jump against the tower walls to redirect towards the switch, and land on it with a misalignment. After the textbox closes, we convert the negative speed to positive speed by sliding, and then cancel the double jump with the exposed ceiling to start flying with hyperspeed.