[SMM1] Hard 0% Levels Compilation #2

Опубликовано: 07 Август 2026
на канале: KingBoo97
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Showing 6 more hard uncleared Mario Maker 1 levels I beat the past few days.

0:00 Cape kaizo level
This was Warspyking's last uncleared level after I beat 30s of Fast Juggles. It has a regrab at the second section, which is a precise trick to be able to reuse the same shell for another shell jump.

0:48 3 tight air stalls + 2 midairs
This level has 3 precise air stalls (the third one is probably the hardest one) and 2 midairs at the end.

1:39 Optimal crouch jump consistency (10s)
Extremely tight 10s level, and harder than it looks. Every crouch jump has to be very optimized to lose the least possible amount of time on each one and make it to the flag just in time.

2:00 Tight 20s speedrun
Tight 20s level. The jump at the axe is required to not die to the spike below (it's a 1 frame jump).

2:34 1 hard trick
This level consists in just one thing, but it's quite difficult. To beat this, I had to upthrow the Pow in a correct trajectory, land on it as it's falling with a precise jump, and then do a tight spin jump on top of the Thwomp to reach the spiny as the Thwomp hits the Pow, dying and giving the key.

2:51 Very tight boot jump
To make this jump, I started running right with the boot at the right time, did a micro jump (lowest possible jump) at the last possible frame after running off the edge (I used the Home menu to make the micro easier), float (repressing the jump button to fall a bit slower) and ditch.


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