Creating a Character in Adobe Fuse and Importing it into Blender Part 3

Опубликовано: 30 Сентябрь 2024
на канале: Weisbrod Imaging
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In this demo, I show my high school Video Game Design Class how to take their character in blender and apply an armature to it. First we learn how to parent the character to the armature, then we learn about weight painting. With the process of rigging the character done correctly, we will be able to set up poses and actions that we can then call into Unity.