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Patch 4 Notes
Quality of Life Changes
Map updates -- returned Outpost house ramp and removed sightline for Underpass campers on the Crossing side
Adjusted sounds: Shark, Pixel Speeder, Healing Turret
Bug Fixes
Fixed bugs causing frequent server freezes and crashes (deployed what was possible 1/27/23 to servers, remainder in this patch)
Fixed bug preventing the Realm client from closing properly on PC
Fixed bug causing controllers to vibrate for the rest of the match when hit by Ice Staff
Fixed bugs causing console crashes (more fixes are in the works, this will be an ongoing improvement goal)
Engineer forge turret should be forged properly now when legendary rarity comes out
Balance Changes
Neutral
Auto Sniper - Headshot from 40% to 45%, damage from 660/740/820 to 660/770/880, and scope-in time from 0.30 to 0.25
Shotgun - Damage from 680/740/800/870 to 660/720/800/900, swap time from 0.9 to 0.8, post-fire delay from 1.1 to 1.0, and damage falloff starts sooner.
Slug Rifle - Damage from 370/410/450/490 to 380/420/460/500 (OB23 damage), swap time increased by 0.1
Revolver - Damage from 360/390/420/450 to 360/400/440/480 (OB23 damage), damage falloff increased (weaker beyond 50 meters vs patch 3)
Pistol - Damage from 160/175/190/210 to 160/180/200/220
Assault Rifle - Damage from 110/115/120/125 to 110/120/130/140
SMG - Damage from 75/80/85/90 to 75/80/90/100
LMG - Damage from 120 to 150 (OB23 was 150, it got nerfed in reforged)
Healing Station - Deployable reduced from 800hp to 600hp
Fortification - Vaulted until critical bugs can be fixed
Engineer
Grenade Launcher - Primary: AoE reduced 33%, attack speed reduced 20%, and reload from 1.5s to 1.7s; Secondary: Heal from 100/125/150 to 80/100/120
Shock Rifle - Damage from 450/600/700 to 460/570/680, projectile speed from 850 to 920, headshot from 40% to 50%
Healing Turret - Deployable hp from 800/850/900/1000 to 500/600/700/800, healing from 125/150/200/250 to 200/250/300/350, cooldown from 15 to 18
Damage Turret - Deployable hp from 800/850/900/1000 to 500/600/700/800, attack speed lowered by 30%, cooldown from 20/19/17/15 to 16/15/13/12
Rocket Dash - Cooldown from 13/12/11/9 to 14/13/12/11
Thrust - Cooldown from 14/13/12/10 to 14/13/12/11
Assassin
Sniper Rifle - Damage from 750/1000/1200 to 800/1000/1200, scope-in time from 0.3 to 0.25
Heirloom Rifle - Damage from 300/350/400 to 310/360/410, reload from 1.7s to 1.5s
Sensor Drone - Cooldown from 24/23/22/21 to 22/21/19/17
Hunter
Longbow - Damage from 600/815/930 to 620/820/930
Crossbow - damage from 250/310/360 to 250/300/350, max damage amp stacks from 3 to 5, amp % per stack from 3 to 4
Proximity Trap - Damage from 225/275/325/375 to 175/200/250/300
Blast Arrow - Damage from 250/325/425/550 to 250/300/400/500
Flare - Cooldown from 24/23/22/21 to 22/21/19/17
Warrior
Javelin - Projectile speed from 980 to 1050, damage from 660/850/980 to 700/850/980
Throwing Axe - Damage from 500/715/830 to 610/730/850
Longsword - Swap time from 0.8s to 0.5s
Shielding Shout - Cooldown from 18/18/18/18 to 18/17/16/15
Mage
Fire Staff - Damage from 490/685/800 tol 600/700/830 (+10 fire damage), reload from 1.3s to 1.6s
Ice Staff - Damage from 180/250/290 to 205/250/300, headshot from 35% to 40%, reload from 1.3s to 1.6s
Ice Block - Cooldown from 18/17/16/15 to 19/18/17/16, duration from, 3/3/4/5 to 3/3/3.5/4
Flask of Healing - In addition to existing healing, grants 15% damage reduction
Soar - Canceling early will give 30% movespeed for the remaining duration
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