In this video, we’ll cover the cornerstone of 3D modeling: Geometric Primitives. We’ll be defining key terms first before proceeding with demonstrations of how to apply concepts in a 3D workspace.
What are geometric primitives? 1:10
Mixing Technical & Artistic Tools in SelfCAD 1:44
Creating basic shapes with ease 2:20
The Cube & its Topology 3:00
Polygons, Faces, Quads 4:20
Merged Vertices & Why we need them 5:23
Open Path vs Closed Path 6:30
Paths vs Surface 7:13
How Airtight, Watertight, Manifold Meshes Work 8:25
How to draw shapes from scratch in SelfCAD" 9:07
Checking the face orientation 10:10
Adding thickness 10:27
Face normals 10:48
Intersecting Profiles vs Faces 11:36
Conclusion 12:20
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