Today I take a look at Furi - how playing the game compares to the experience of watching it, how it uses its difficulty curve as a narrative tool, and about the malleability of difficulty in video games.
Material credits:
CGI shots of Team Fortress characters done in Source Filmmaker
Fired Demoman model by Maxxy
Steam Controller textured by Apples
DOOM models ported by Venturion, BlueFlytrap, and others
FF8 footage taken by Tremenator
Music taken from Furi's soundtrack, and from Apollo Justice: Ace Attorney
Gameplay clips, in order, from Cuphead, Middle Earth: Shadow of War, Hellblade: Senua's Sacrifice, Ori and the Blind Forest, Furi (d'oy), Assasin's Creed: Odyssey, The Legend of Zelda: Breath of the Wild, Spec Ops: The Line, Final Fantasy VIII, The Witcher 3: Wild Hunt, Celeste, Call of Juarez: Gunslinger.