Description
DX-Ball 2 is based on Michael P. Welch's DX-Ball, in turn based on Megaball by the Mackey brothers. Gameplay uses the Breakout idea of using a bat to guide a ball around a screen smashing bricks, without letting it drop off the bottom of the screen. It adds power-up tokens, such as - multiple balls, mounted guns to shoot out bricks, a more destructive ball, and a larger bat.
Sporting a completely revised game engine with new graphics, faster framerates and support for in-game music via Carlos Hasan's SEAL, DX-Ball 2 is sold as five different board packs - Board Pack 1, Board Pack 2, Board Pack 3, Memorial Pack, and Classic Pack. The demo version includes a sample of Board Pack 1. It was later rereleased with new content as DX-Ball 2: 20th Anniversary Edition
Published by
Longbow Digital Arts Inc.
Developed by
Longbow Digital Arts Inc.
Programming:
Seumas McNally
Additional Graphics:
Philippe McNally
Lead Board Design:
Wendy McNally
Music:
Eric Gieseke (SideWinder)
Additional Sound:
Jim McNally
The Original DX-Ball by:
Michael P. Welch
Sound System (SEAL) by:
Carlos Hasan (Uncredited)
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