Vault System Tutorial on UE5 | Patreon

Опубликовано: 21 Октябрь 2025
на канале: LocoDev
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1.1k

Welcome to the Vault System Tutorial for Unreal Engine 5. In this video, you will learn how to create a vaulting system for your game characters using Blueprints. This tutorial is perfect for beginners looking to enhance their game development skills with UE5.

📚In this tutorial, you will learn how to:

Use sphere trace by channel.
Setup Animation Montages.
Use variables and calculations.
Write Character Blueprint codes.

! IMPORTANT:
Set your Capsule Component Radius to 35.


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🎬Chapters:
0:00 Introduction - Overview of vaulting over walls of different sizes.
0:06 Demonstration - Showing vaulting over small to large walls.
0:44 Step 01: Place Forward Trace - Setting up line trace for detecting walls.
1:12 Adding Variables - Promoting variables for line trace settings.
2:27 Debug Type and Calculation - Setting debug type and calculations for line trace.
3:32 Subtract and Add - Adjusting line trace position relative to the character.
4:39 Organizing Code - Collapsing nodes for better organization.
5:32 Step 02: Check Results - Breaking hit results and storing wall data.
6:36 Step 03: Check Wall Height - Creating a function to check wall height.
9:01 Wall Height Calculation - Adjusting line trace for height detection.
10:09 Height Comparison - Comparing wall height for vaulting decision.
11:00 Print String - Debugging wall height detection.
12:26 Setting Wall Height Threshold - Adjusting threshold for wall height.
14:20 Step 04: Check Wall Thickness - Creating a function to check wall thickness.
16:15 Checking Thickness - Adjusting line trace for thickness detection.
17:57 Setting Wall Thickness Variable - Storing thickness detection result.
18:46 Step 05: Vault Setup - Setting up vault animation and conditions.
20:59 Enabling and Disabling Input - Managing character input during vaulting.
24:12 Notifying Animation Events - Using notifies to manage vaulting state.
29:05 Jump Helper Function - Smoothing character height adjustment during vaulting.
31:29 Recap - Summarizing the steps and logic of the tutorial.
36:34 Outro - Final thoughts and invitation for comments and questions.
36:43 Big Thanks for 1K and Patreon - Acknowledging subscribers and Patreon supporters.

Hashtags:
#UE5 #GameDevelopment #UnrealEngine #Blueprints #VaultSystem