Exploring Detail - realtime raytracing with Unreal 4 and Substance Source

Опубликовано: 08 Октябрь 2024
на канале: Ronan Mahon Art
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I wondered how a single continuous shot would look - starting with micro detail and travelling outward to the reveal. Watch in 4K to see the texturing detail! Some unused macro shot experiments from my recent collaboration "Procedural Colorways" with Substance Source.

https://magazine.substance3d.com/proc...

I put a lot of tiny details and texture work into the assets and I really wanted to scrape the eye along the surface for this piece. One 4K material for the Phone and two for the Speaker. No complex material work or detail mapping in Unreal - just native texture. Substance SBS materials from Substance Source, textured in Substance Painter. Assets Designed by Nicolas P, modelled and textured by me and material selection by Anais L from Substance.

See some behind the scenes on my ArtStation:
https://www.artstation.com/artwork/D5...

NVIDIA RTX 2080 shot and rendered in sequencer. Fully dynamic scene with Raytraced GI and Reflections.