This is part 1 of 4 in a series on tile based collision detection and response in game design. This video covers broad phase collision detection and my method for supporting lots of different collision shapes, including: platform tiles, slopes, boxes, and curves.
Here's a link to the source code: https://github.com/pothonprogramming/...
Here's a link to the working example: https://pothonprogramming.github.io/c...
Here's are links to some of my other tile based game videos: • Advanced Tile Based Collision Detecti...
• Top Down Tile Based Collision Detecti...