The weapons now receive shadows from both the terrain and the stones. I am chuffed :) Just the skeletons and trees to do now. The skeletons could need a simpler model specifically for shadow casting.
http://cloneofduty.com
/ cloneofduty
/ cloneofduty
A very good article on how to achieve jitter free shadows can be found on GameDev here http://www.gamedev.net/topic/591684-x...