Get it here: https://s3artstore.com/products/the-crow
This is a rigged crow 3D character. All the meshes found in this project are low-poly. While the eyes and claws use a subdivision modifier to increase the resolution, the body and tongue has a multires modifier with up to 4 subdivision levels. This can be useful to add detail in sculpt mode. Make sure the rig is in rest mode before modifying them or it will make some artifacts. Also, you can use the high-poly to project the detail into a texture.
Fully articulated character ready to make it move. The Inverse Kinematics and Forward Kinematics bones will let you get convenient movements, while the Tweak bones will give you more control over the rig. The corrective Shape-Keys controlled by drivers will guarantee a better looking mesh shapes when joints fold. This corrections will be made progresively when rotating some bones. In addition, the scene comes with a pose-library, which will help you when animating and playing arrownd with the character.
Although the project has been made using the EEVEE render engine, it can be easily switched to Cycles. As the materials are very simple, it consists about a few 4K textures attached directly to a Principled BSDF shader. While most of the textures are 8bit in PNG format, the Roughness and Height are 16bit in TIF format. This ensures more accurate render results.
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