The goal this time was to make the movement feel more like the original UT, while also trying to insert UT2004 style moves - but without actually using double jump and doge jump. To achieve this, I increased the wall doge vertical impulse while decreasing its horizontal impact. This almost gives you somewhat similar moveset to the UT2004, as long as you are near a wall while dodging and jumping.
https://forums.unrealengine.com/showt...