Minecraft type clone with atmospheric scattering, parallel split shadow maps, HDR and sun shafts. Fully procedural map creation. Coded in C# using DirectX9 (SlimDX).
Overtime
00:00:00
Wassane Heene - Cover by Lahiru Tharanga ft Chamuditha Lahiru (වස්සානේ හීනේ)
HORSE RANCH | Luxury Horse Estate | The Sims 4 | Speed Build | No CC
Рагнар - отшив схемы ХИМЕРЫ
Humanities, Social Sciences, and Law - Springer Journal Collection
The Wizard of Oz - Fairy tale - English Stories (Reading Books)
ДАРИЯ М. Узнать за 60 минут
Huawei Y5ii hard reset in very easy way
Real-time sync of lights from Blender to custom game engine
Jump Up (Android Game)
Procedural QuadTree planet terrain rendering (C++)
Spectrum Tunnel 3D (Android Game)
C++ physics sandbox with Box2D, SFML and Lua
Fallout 4 low fps issue near Diamond city
DiRT Rally flawless flip
CS:GO MM: How to ninja defuse with style
Quadtree terrain generation using OpenGL (C#, OpenTK)
Yet another minecraft clone test (C#, DirectX 9)
Crysis 2 Multiplayer Gameplay on Geforce GT 320
My Minecraft World
SFML GUI test - Under Development
Runnin riippusilta - Runni's suspension bridge in Finland
The best weapon mod in the world! Must See
3DS Max 2010 and RayFire explosions, destruction and breaking
Mass Effect 2 PC Gameplay - Drinking and Dancing 1920x1080
Mass Effect 2 PC Gameplay - Funny Game Salesman 1920x1080
FumeFX 1.2 - a Box on fire
My 3D XNA Physics Shooter game "PhySniper"
Controlled Building Destruction Demolition in 1080p
Aero L-39 Albatros "Pipsqueak" Take-off and Landing in FSX
Yamaha R6 Fire Burnout at rev limit, damn nice sound
Phun - Simple and Powerful Gas Particle Engine