UNREAL GEAR | Advanced Aiming Accuracy | Metal Gear Solid Like

Опубликовано: 14 Июль 2026
на канале: Superkal
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Hello there!

No new system but an upgrade brought to the Weapon System.
(Thanks to ‪@MrWhiz‬ 's awesome tutorials here    • UE4 Tutorial - Make a Survival Shooter wit...   )

Indeed, I added some random variables that affect firing from the hip, bringing more realism to the gameplay as we're not "HotShot" with 100% accuracy in real life.

There are factors (variables) that make each shots different. I wanted to reproduce it in Unreal Gear Project. It can lead to multiple action scene like in movies: long firing scene when everyone miss their shots, but if you take the time to aim (Aim Sight Down) you make better shots! And can be harmed when trying to aim correctly.
So, the player have to think before making actions. No matter how you like playing action games: sneaking like Solid Snake or shouting like Rambo, shooting everthing that moves...

So, from mid-range to long-range, you'd better use ADS...

Enjoy.

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