Implementing horizontal plus as a pillar box technique to handle variable aspect ratios.
We will adjust our field of view dynamically in order to extend scene rendering.
Modern shooters use a double camera setup. One camera with a variable field of view is used for scene rendering and one camera with a fixed field of view is used to render just the weapon model and its animations.
In the video I forgot to set the correct aspect ratios on the FovTutorialCharacter.cpp. The code on GitHub is correct though: https://github.com/tiger-punch-sports...
0:00 - Intro
0:18 - How others solve it
1:52 - Implement Hor+ for Scene
8:54 - Implement Hor+ for Weapon
11:00 - Outro
Code files: https://github.com/tiger-punch-sports...
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Resources:
What is Vert- and Hor+ • What is Vert- and Hor+
Used utils file: https://github.com/tiger-punch-sports...
Dark Magic Utils https://github.com/tiger-punch-sports...
#UnrealEngine #FirstPersonShooter