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Buto is a volumetric fog and volumetric lighting system for Unity that renders volumetric fog in world space using a frustum-aligned voxel buffer.
In this example, I use Buto to render volumetric lights in a basic scene. To constrain the fog to a region, I use an Exclusive Fog Density Mask. To increase the intensity of the volumetric lights, I use the Light Intensity option. This allows me to reduce the fog intensity while keeping the volumetric lighting.
#unity #gamedevelopment #shaders
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