Liquid Schism

Опубликовано: 19 Июнь 2026
на канале: Jeff Bertrand
126
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Testing out a fluid simulation in Blender. Viscosity is set to oil with about a 1000 particles. Fluid subdivision is set to 2.

Does anyone know how to make the particles smoother without using the subsurf modifier?

The guitar part is the end of Tool's Schism with two-dual phaser effects using the milkdrop visualizer as texture input.