Collision is a very important part of game development, without it no one would interact with anything! In this video I break down the very basics of how Unreal Engine 5 is setup to handle collision. This includes a brief explanation of object types, collision types, and how to set this up in both blueprints and CPP. This is a small segment of my Pong Tutorial that I thought you would get value of outside of its original context!
The Full Pong Tutorial: • The 2025 Unreal Engine Beginner Tutorial |...
Chapters
00:00 - Basics Explained
01:27 - Demonstration of Concepts
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