32 подписчиков
16 видео
Constraint-Based 2D Tile Game Blending in the Sturgeon System
EAI: Empathetic AI for Empowering Resilience in Games
Pixel VQ-VAEs for Improved Pixel Art Representation
Level Assembly as a Markov Decision Process
Visualising Generative Spaces Using Convolutional Neural Network Embeddings
Clustering-based Tile Embedding: A General Representation for Level Design
Go-Explore Complex 3D Environments for Automated Reachability Testing
Retcon: a Least-Commitment Story-World System
Improving Deep Localized Level Analysis: How Game Logs Can Help
Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI
Exploring Adaptive MCTS with TD Learning in miniXCOM
Generating RTS Game units Using Search-Based PCG and MCTS
AI-Driven Sonification of Automatically Designed Games