Constraint-Based 2D Tile Game Blending in the Sturgeon System

Опубликовано: 06 Август 2026
на канале: Experimental AI in Games
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In this EXAG 2022 presentation, Seth Cooper explores various approaches to blending multiple games, by building on the Sturgeon constraint-based 2D tile level generation system. They introduce a game grid, which, when used as an input to the generator, allows elements such as tiles, tile patterns, and reachability rules to be specified on a per-location basis. They demonstrate how the system can: use the layout of one game's levels for another game's tile patterns; generate levels with one game's tile patterns that use another game's reachability rules; and generate levels that combine tiles, tile patterns, and reachability rules from multiple games.

(Re-uploaded)