In this EXAG 2022 presentation, Sara Cardinale discusses how usic and other sound cues are used to support, enhance and change the experience of playing every type of digital game. They explore the sonification of game states and the direct translation of game events or situations into music. They present three strategies for allowing AI to convey information to the player using sonification, creating a pleasing soundtrack while also affecting the play experience. They extend this to automated game design and suggest that sonification could be embedded into automated game designers to directly influence the design process.