I Made a GAME ENGINE in 30 HOURS! (from Scratch)

Опубликовано: 05 Апрель 2026
на канале: Guilherme Teres
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✅ Support this Project (Patreon): http://bit.ly/patreon-uniday
➡️ My Discord Channel: http://bit.ly/discord-uniday-us

Timestamps:
0:00 Game Jams vs. Game Engine Jams
0:17 The Difficulty of Game Engine Development
0:27 Accepting the Challenge!
0:31 Result Overview
0:56 Time-lapse of Development
1:23 Adding Comments to the Time-lapse
1:27 Background: Not My Main Game Engine
1:37 Reasons for the Challenge
1:49 Reason 1: Fun and Enjoyment
2:00 Reason 2: Learning for Main Game Engine
2:14 Learning Method: Kinesthetic Approach
2:27 Need for Separate Learning Project
2:43 Personal Learning Preferences
3:06 Reason 3: Testing Development Speed
3:20 Skills and Experience with Game Engine Components
4:17 Time Spent on User Interface and Python Embedding
4:46 Improved Skills Over Time
5:08 Considering Hosting a Game Engine Jam
5:15 Varying Complexity of Game Engines
5:30 Examples of Game Studios and Custom Engines
5:56 The Realities of Game Engine Development Time
6:18 Factors Affecting Development Time
6:32 Skill Level and Learning Curve
6:46 Importance of Prior Knowledge
7:18 Summary of the Experience
7:46 Learning Outcomes
7:57 Invitation to Join Discord
8:02 Community and Discussions
8:11 No Public Release for the 30-Hour Engine
8:32 Focus on Main Game Engine
8:41 Public Release Updates
8:50 Conclusion and Invitation for Questions

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● My main channel in portuguese (Uniday Studio):
http://bit.ly/uniday-studio-youtube

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► Uniday Studio
By: Guilherme Teres Nunes