I've been asked, is it possible to make my hatching shader: • Hatching shader tutorial static, without moving when the camera moves.
This is a quick test, it's simpler than you think.
All you need to do is to replace all TriplanarCameraVector nodes with WorldAlignedTexture.
Then connect SceneTexture:WorldNormal➡️World Space Normal (V3)
Remember to increase the tilling value of a texture to something like 60
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