Playing with the Buffed Big Guy! - 5th Killer Game featuring The Nemesis (of Resident Evil) in Disturbed Ward (Crotus Prenn Asylum) from Dead By Daylight @DeadbyDaylightBHVR
Perks Used:
1. Nowhere to Hide (The Knight) - The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.
Performing the Damage Generator Action on a Generator triggers Nowhere to Hide:
The Auras of all Survivors within 24 metres of your position are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács
2. Lightborn (The Hillbilly) - Unlike other beasts of The Fog, you have adapted to light.
The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds.
Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades.
"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal
3. Eruption (The Nemesis) - The NE-α parasite provides you with the intelligence and awareness needed to set a trap. Performing the Damage Generator Action on a Generator applies Eruption:
All affected Generators are highlighted to you in yellow.
The next time any Survivor enters the Dying State by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
Instantly regresses the Generator by -10 % of its maximum possible Progression.
Causes all Survivors repairing the afflicted Generators to scream and reveal their Aura to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds.
"It can use weapons?" — Jill Valentine
4. Lethal Pursuer (The Nemesis) - You have been designed to track down and eliminate targets.
At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
Extends the duration of a Survivor's Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
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