Hard Truck Apocalypse Remake Gamedev: 5
I continue to work on terrain, material and shader, optimization, merging software and visuals.
Trying to solve problems with HD Render Pipeline is very time consuming and combining materials from different areas is challenging. For example:
Wheel tracks and arranging them according to the surface the wheel is in contact with
Objects are not fully optimized even with LOD
Using as mesh to use some features during the placement of the grass, resulting in optimization and disabling unity's own features.
To be informed about more developments:
https://blenderartists.org/t/hard-tru...
/ 3dkitstudio
If you want to support the project and increase my motivation, please like and share, Thank you...