This video demonstrates a Character Configuration Tool I developed as a technical solution for handling complex character data. This proof-of-concept provides a streamlined interface for developers and artists to test, blend, and save character appearances—from facial expressions to modular hair and color data.
Key Technical Features:
Morph Target Blending: A comprehensive UI interface for testing large sets of facial and phoneme morph targets. This allows for real-time blending of expressions and mouth shapes required for dialogue and cinematics.
Modular Appearance System: Integrated logic for swapping skeletal and static meshes, including various hair styles and facial hair types, with dynamic material parameters for real-time color adjustments.
Data Persistence (Save/Load): Developed a robust system to serialize character configuration data. The tool saves all selected morph values, mesh choices, and color settings to a data slot.
Dynamic Spawning: Demonstrated the ability to "inject" these saved parameters into a spawned character actor in-game, ensuring the visual settings persist from the editor/UI into the actual gameplay environment.