AI Debugging & FOV Visualization | Unity Technical Demo

Опубликовано: 19 Май 2026
на канале: Jay Webb
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This video provides a "behind-the-scenes" look at the logic driving the 2D AI System. By showcasing the Unity Editor and Game views simultaneously, I demonstrate how debug visualization is used to calibrate and verify AI detection and movement behaviors in real-time.

Key Technical Features:
FOV & Range Visualization: Using Unity Gizmos, I implemented real-time debug lines to visualize the AI’s Field of View (FOV) angle and a wireframe circle representing the maximum detection range.

Real-Time Logic Verification: The dual-view setup shows exactly when the AI "sees" the player character, allowing for precise tuning of the detection thresholds and response times.

Movement & Waypoint Tracking: Demonstrates the crawling enemy’s pathing and speed-shifting logic as it transitions from a patrol state to a chase state upon successful detection.

Designer-Facing Feedback: This setup illustrates how a level designer can use these visual aids in the Editor to ensure enemies are placed effectively and that vision cones cover the intended gameplay areas.