This video is the third part in a short series aimed at giving people who want to use C++ with the Unreal Engine a helping hand to get started.
In this part, I go over creating a minimal Unreal Project that uses C++ coding,
Into which we create C++ classes for Player Character, Player Controller, and User Interface HUD.
Then we create a simple blueprint GameMode class, which uses our new C++ classes as defaults, and set up a test map which uses it all.
Links
Chat about gamedev on Discord: / discord
Official Unreal Documentation:
C++ Class Wizard: https://docs.unrealengine.com/5.2/en-...
Chapters
00:00 - Introduction
00:53 - A Clean Unreal Project
01:34 - C++ GameMode
02:11 - File Manipulation - Rider
02:21 - File Manipulation - VS - WARNING!
03:12 - File Manipulation - Manual
04:35 - Naming things
06:46 - Setting up a level
11:42 - Using New C++ Class Wizard Pt.1
13:17 - Skip ahead, unless you are Epic!
15:52 - Using New C++ Class Wizard Pt.2
17:19 - Adding New Classes From Rider
19:17 - Adding New Classes From VS
21:19 - Don't Give Up!
22:55 - Fixing the Hud Class
27:20 - Build & Run
32:15 - Summary
32:45 - Outro