This video is part 5 in a series aimed at giving people who want to use C++ with the Unreal Engine a helping hand to get started. In this part, we work on the Player Character - adding custom properties, accessor functions, and providing delegates for other code to use to be notified of changes.
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Project on Github: https://github.com/Ysgrathe/BuildingB...
00:00 Introduction
00:26 Homework - Crouching
03:45 Character Statistics
07:09 C++ Declarations
11:18 Player Keys
12:56 Function Code
17:24 Updating things...
19:49 Delegates
27:05 Tick() Method
30:00 Testing
34:03 Testing Player Keys
36:57 How Stamina Works
39:52 Summary