Unreal Engine 4/27 with Mobile HDR for Oculus Quest 2 using Transparent Material do not work

Опубликовано: 26 Апрель 2026
на канале: Chrix
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I create a Transparent Material in Unreal Engine and I activate Mobile HDR to get emissive light. I create a large Black SkySphere but unfortunately, it does not work well on Oculus. Any suggestions ?

Note: I know Mobile HDR sucks on Oculus Quest 2 but I still want to get emissive light.