Welcome to the second episode of how to create your own First Person Shooter Singleplayer game. In this episode, we will cover how to get gun shot sounds inside of the game which plays the gun sound with each shot and also does a camera shake with cinemachine.
💖 Support my videos on Patreon ► / obsessivegames
📷 Singleplayer FPS Playlist ► https://bit.ly/3aEPWud
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📝Get the source code here. 📝
● Gun.cs ► https://pastebin.com/JzDx6BKa
● CinemachineShake.cs ► https://pastebin.com/q37Bh9VK
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🔗All Links. 🔗
📝Assets...
● Free Sound Effects Pack ►https://bit.ly/3tV80GG
📝Git Repo...
● https://github.com/ObsessiveGames/Sin...
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🙋 LINKS TO CHECK OUT 💗
If you need any assets and would like to see what the Unity asset store has to offer, then head right to the Unity store here ► https://bit.ly/39bxPvy
💗 50% off selected Unity Asset Store special ► https://bit.ly/39hri2t
Learn more with unity premium, go check it out!
📚 Unity Learn Premium ► https://bit.ly/3xBfKkh
If you want to take your game development career to the next level, make sure to look at Unity Pro or Unity Plus:
🔗 Unity Pro ► https://bit.ly/3O06wTP
🔗 Unity Plus ► https://bit.ly/3mHfdad
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✨Connect on more platforms ✨
📷 Instagram ► / obsessive_g. .
🐦 Twitter ► / gamesobsessive
🥶 Facebook ► / obses. .
💬 Discord ► / discord
💨 Wishlist Guild Hall Adventures ► https://bit.ly/3kvM7Jn
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Welcome to Obsessive Games and on this channel, I show you how to create games and show you tips and tricks with Unity.
The current indie game in progress is an Action Role-Playing game called Guild Hall Adventures, I will show you what unity game development methods I use to complete games with Unity 3D.
Consider subscribing for game development tutorials and devlog videos with everything GameDev related, create your own indie games with the help I provide.
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✨Other Tutorials ✨
📷 How to shoot in an FPS Game ► • How to shoot in my FPS game with Unity
📷 How to gather a tree in Unity ► • How to gather a TREE in Unity 3D
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#unity #gamedevelopment #gamedev
#obsessivegames
How to make a Singleplayer FPS Game in Unity – Part 2
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