Welcome to the 10th episode of how to create your own First Person Shooter Single Player game in Unity.
In this episode, we are going to rebake the navmesh from the Level Design episode and spawn more enemies when reaching a certain area in the stage. The level design episode is optional, but I have upgraded the Unity version in that episode which helps with the lag when play testing or even building, this is explained in the level design episode, make sure to watch it, link here:
Make sure to check out the rest of the series - https://bit.ly/3SFYsuN
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🔗All Links. 🔗
📝Get the source code here. 📝
● SpawnTrigger.cs ► https://controlc.com/8d3846e2
📝Git Repo...
● https://github.com/ObsessiveGames/Sin...
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Welcome to Obsessive Games!
On this channel, I show you how to create games and show you tips and tricks with Unity.
The current indie game in progress is an Action Role-Playing game called Guild Hall Adventures, I will show you what unity game development methods I use to complete games with Unity 3D.
Consider subscribing for game development tutorials and devlog videos with everything GameDev related, and create your own indie games with the help I provide.
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How to make a Single player FPS Game in Unity – Part 10
#Unity #gamedevelopment #gamedev #obsessivegames
#indiegames #indiegame #unity3d #lowpoly #gamedev #computerscience