OBJECT POOLING in Unity to save Performance

Опубликовано: 05 Август 2026
на канале: Obsessive Games
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Welcome to how to do Object Pooling in Unity. In this episode I will be showing you how to save performance in your game, the garbage collection in Unity is ancient and because of this Object Pooling helps immensely. It is a great way to optimize and lower the burden that is placed on the CPU when having to rapidly create and destroy GameObjects.

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🔗All Links. 🔗

📝Get the source code here. 📝
● ObjectPool.cs ► https://controlc.com/ef9cea2a

📝Git Repo.
● https://github.com/ObsessiveGames/Las...

📝Unity Learn.
● https://learn.unity.com/tutorial/intr...

✅ MORE TUTORIALS:
● https://bit.ly/3TtZ5H1

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Welcome to Obsessive Games!

On this channel, I show you how to create games and show you tips and tricks with Unity.

The current indie game in progress is an Action Role-Playing game called Guild Hall Adventures, I will show you what unity game development methods I use to complete games with Unity 3D.

Consider subscribing for game development tutorials and devlog videos with everything GameDev related, and create your own indie games with the help I provide.

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💖 Other great Unity channels:
Unity ►    / unity3d  
Code Monkey ►    / codemonkeyunity  
Brackeys ►    / brackeys  
Dani ►    / danidev  
Jabrils ►    / jabrils  
BlackthornProd ►    / blackthornprod  
Sykoo ►    / sykoo  
Jason Weimann ►    / unity3dcollege  
Jonas Tyroller ►    / jonastyroller  

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Game reference project: https://www.gamedev.tv/