In the last video we made a basic bullet-time (also called slow-motion) effect, now we're going to flesh it out and add some bells and whistles. We're going to make a special post-processing volume for bullet time mode, we're going to play a sound effect when going in or out of bullet-time, then we're going to change the pitch of all sounds in the scene.
Support my work, join the phalanx, form the shield wall!
https://ko-fi.com/zeusgameassets
Watch the Game AI Mastery Course playlist here:
• AI Groups And Formations in Unity C# - Gam...
Download project files and playable build here:
https://zeusgameassets.itch.io/ai-mas...
Timestamps:
00:00 Introduction
00:24 Input
01:35 Bullet Time Manager Script
08:59 Post-Processing In Bullet Time Mode
17:08 Fixing Third-Person Camera Input
18:31 Sound Effects and Changing Pitch