Finishing our production-ready Behavior Tree system (Part 2) in Unity C# - Game AI Mastery Part 7

Опубликовано: 13 Май 2026
на канале: Zeus GameDev Academy
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Let's finish work from the last video on our behavior tree system, and create a viewer window.

Watch the Game AI Mastery Course playlist here:
   • AI Groups And Formations in Unity C# - Gam...  

Download project files and playable build here:
https://zeusgameassets.itch.io/ai-mas...

Support my work by buying me a coffee: https://ko-fi.com/zeusgameassets

Timestamps:
00:00 Introduction and overview of the behavior tree component
02:38 Implementing the BehaviorTree component
04:56 Shared variables and blackboards
09:14 Refactoring AIController and removing obsolete scripts
11:15 Custom inspector for BehaviorTree
13:27 Making the BehaviorTree viewer window
19:29 Minor fixes and preview of the next video