Let's finish work from the last video on our behavior tree system, and create a viewer window.
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• AI Groups And Formations in Unity C# - Gam...
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Timestamps:
00:00 Introduction and overview of the behavior tree component
02:38 Implementing the BehaviorTree component
04:56 Shared variables and blackboards
09:14 Refactoring AIController and removing obsolete scripts
11:15 Custom inspector for BehaviorTree
13:27 Making the BehaviorTree viewer window
19:29 Minor fixes and preview of the next video