Project Starborn: Testing the new lighting engine

Опубликовано: 22 Июнь 2026
на канале: David Longacre
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I wanted ambient occlusion for the blocks to give better definition to their edges, and also wanted to make sure we could have dynamics lights from the start. To do this with some efficiency, I added a deferred lighting setup with SSAO. This is just a test showing some physics objects rolling around with point lights attached to them.

When I'm staring at the sky, I'm "pushing" the lights upwards in the direction I'm looking (mostly to get them out of ditches). It's still completely unoptimized, but it works very well so far.