In this blender Tutorial, water is filled in a container with using fluid properties.
Follow below steps to make this simulation.
(1) Add cylinder, loop cut , delete vertices , and then shade smooth.
(2): Add sphere and resize it , add cube for domain.
(3). Sphere and contianer must be inside he cube.
(4): Assign fluid properties to cube & sphere and container as, domain , flow and effector respectively.
(5). Bake one by one. Must bake mesh to see the fluid.
(6) Add HDRI and material optional.
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