Crafting the CREEPIEST Cornfield! | Devlog 2 - WHISPERS IN THE CORN

Опубликовано: 19 Август 2026
на канале: Brian McRae
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In this episode of the WHISPERS IN THE CORN devlog, I dive into the process of building the eerie and atmospheric cornfield environment for our horror game.

Initially, I planned to use the "Dungen" level generator, but after evaluating this direction, I decided to pivot to an open-world terrain approach. I'll walk you through the challenges I faced, from optimizing models and textures to setting up lighting, sound, and interactive elements.

Watch as I break down the design process, discuss the importance of pivoting, and share insights on what’s next for WHISPERS IN THE CORN.

🔧 Tools Used: Unity 2022 HDRP, Vegetation Engine, FMod, Map Magic, Megascans, Microsplat, and more.


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Timestamps:

00:00 Introduction
00:24 Recap of Last Episode & This Week’s Plan
00:42 Plan A - Dungen Level Editor
03:19 Plan B - Terrain
04:39 Lighting & Sound Design
05:01 Outro
05:44 Sign Off & Call to Action


Website: https://brianmcrae.studio/
Twitter:   / briancmcrae  

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