Blender Insert Face equally from all sides | How do I Inset a face equally ?
To inset a face equally from all sides in Blender, you can use the Inset Faces tool. Here's how:
Select the face you want to inset by right-clicking on it in Edit Mode.
Press the I key on your keyboard or click on the Mesh menu in the 3D Viewport and select Inset Faces.
Move your mouse to adjust the inset distance, or type in a precise value in the bottom left corner of the 3D Viewport.
Once you've set the inset distance, left-click to confirm the inset.
By default, Blender will inset the face along its normal direction, meaning that it will move the face inward or outward from its original position. However, if you want to inset the face equally from all sides, you can change the Inset Faces tool settings as follows:
Before using the Inset Faces tool, open the Tool Shelf by pressing the T key or clicking on the View menu in the 3D Viewport and selecting Tool Shelf.
In the Tool Shelf, find the Inset Faces panel.
Under Mode, change the setting from Individual to Region.
Under Type, change the setting from Offset to Equal.
With these settings, Blender will inset the face equally from all sides, instead of along its normal direction. You can then use the Offset value to adjust the inset distance, or use the Individual mode to inset each face separately.