Introduction to fluid simulations #2 | Colliders - Houdini 18

Опубликовано: 16 Март 2026
на канале: VoxelFX
20,735
429

In this tutorial series, we're talking about liquid simulations. It is a great introduction for everyone who wants to start learning Houdini, but we also discuss parameters and settings even some more experienced Houdini users will find useful!
The tutorial is split into 3 parts:
Fluid shelf tools: FLIP fluid from object & Emit particle fluid
Colliders: static, animated, deforming
Adding forces: POP wind & POP velocity

Thanks for watching and I hope you enjoy it!
Part 3 coming soon!

----------------------------------------------------

Skip to the part you need:
00:00 Overview
00:20 Preparing collision geometry
03:53 Adding colliders - Static Object shelf tool
04:40 VDB (Voxels) - Increasing collider quality
07:28 Fixing most common issues
09:00 Grid scale
11:10 Deforming objects - animating colliders