Hey everyone! In this video, we are creating the underwater bubble effect from start to finish. It's a beginner tutorial, but we'll be using a few lines of VEX. If you're not comfortable with VEX just yet, it's fine - just skip these parts and you'll still be able to create pretty results!
If you're feeling a bit adventurous, you can add extra big-bubble elements with an additional Pyro simulation and share it in the comments! :D
But in this tutorial we'll be using a simple POP simulation and some of the basic POP nodes:
POPforce
POPdrag
POPfluid
Thank you for joining me today and I hope you enjoyed it! 😊
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HIP File: https://drive.google.com/drive/folder...
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Skip to the part you need:
00:00 Introduction
00:06 Overview
00:30 References
00:49 Scene Set-up
01:55 Emitter prep
05:51 sin Function
12:17 Simulation
13:29 Velocity (Trail SOP)
17:18 POPdrag
21:18 fit01 Function
23:05 POPforce
25:49 Buoyancy
28:06 POPfluid
35:55 Collisions
38:46 Meshing
42:26 Render Prep
46:46 Summary