Welcome to this in-depth, two-part tutorial series where we explore advanced particle simulations in Blender using Geometry Nodes! Unlike traditional simulations on static objects, this tutorial builds effects directly in a live scene, showing you how to integrate dynamic simulations into real-world projects.
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🔹 Part 1 - Water Simulation:
Learn how to create realistic water simulations using Geometry Nodes, covering key techniques like:
✅ Particle Generation & Lifetime Attributes – Control how particles behave over time.
✅ Collisions & Self-Collisions – Ensure realistic interactions between particles and objects.
✅ Turbulence & Flow Control – Add organic movement and detail to your simulation.
🔹 Part 2 - Particle Disintegration & Forces:
We take things further with an object disintegration effect, using:
✅ Attractor & Repel Objects – Guide particles dynamically using force objects.
✅ Advanced Particle Disintegration – Break down objects into controlled particle motion.
✅ Interactive Effects with Geometry Nodes – Fine-tune forces, turbulence, and interactions.
By the end of this series, you’ll have a solid grasp of simulation workflows in Geometry Nodes, allowing you to create stunning particle effects in dynamic, live scenes. Perfect for artists looking to push their Blender FX skills to the next level! 🚀
💬 Got questions? Drop them in the comments! Don't forget to like, subscribe, and hit the bell 🔔 to stay updated on future Blender tutorials.
00:00 - Intro
00:17 - Output Scene Setup
01:50 - Particle Lifetime and Age
03:10 - Applying Age to Attractor Force
05:58 - Randomization with Age
07:20 - Deleting with Age
09: 30 - Turbulence and End of First Simulation
11:08 - Second Simulation, different method (on Character Body)
12:52 - Transferring Existing Animation into Simulation Zone
14:10 - Normal Push (outward push from surface)
16:06 - Age and Life time for 2nd Simulation
17:05 - Randomization and Deletion
19:13 - Creating Effects with Time
22:55 - Delay and Fine tune Normal Push
24:55 - Motion 'Styles' on Normal Push
33:41 - Shader Based on Lifetime
39: 49 - Conclusion
If you want to learn how to UV unwrap for texturing this, using geo nodes, then checkout this tutorial - • Ultimate Blender Geo Nodes UV Unwrap – Unw...