Welcome to this in-depth, two-part tutorial series where we explore advanced particle simulations in Blender using Geometry Nodes! Unlike traditional simulations on static objects, this tutorial builds effects directly in a live scene, showing you how to integrate dynamic simulations into real-world projects.
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🔹 Part 1 - Water Simulation:
Learn how to create realistic water simulations using Geometry Nodes, covering key techniques like:
✅ Particle Generation & Lifetime Attributes – Control how particles behave over time.
✅ Collisions & Self-Collisions – Ensure realistic interactions between particles and objects.
✅ Turbulence & Flow Control – Add organic movement and detail to your simulation.
🔹 Part 2 - Particle Disintegration & Forces:
We take things further with an object disintegration effect, using:
✅ Attractor & Repel Objects – Guide particles dynamically using force objects.
✅ Advanced Particle Disintegration – Break down objects into controlled particle motion.
✅ Interactive Effects with Geometry Nodes – Fine-tune forces, turbulence, and interactions.
By the end of this series, you’ll have a solid grasp of simulation workflows in Geometry Nodes, allowing you to create stunning particle effects in dynamic, live scenes. Perfect for artists looking to push their Blender FX skills to the next level! 🚀
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00:00 - Intro
00:50 - Scene Setup
01:57 - Point Generation in Simulation Zone
03:34 - Defining Initial Velocity
07:34 - Randomizing Initial Velocity
10:16 - Setting up Attraction Point
12:09 - Defining Attraction Force
16:51 - Defining Acceleration
26:26 - Collisions
32:59 - Conclusion of Part 1
Here's the link to Part 2 - • Learn Simulations in Blender's Geometry No...