For this critical thought, I spoke about why if you want to study a game's design at its peak, you need to raise the difficulty up.
00:00 Intro
00:32 Studying Hard Games
01:30 The Problem With Easy Modes
02:29 When Combat Fails
03:51 The Goal of Good Difficulty
06:34 Why Doom Eternal's difficulty Work
08:02 How to build difficulty systems
10:24 Conclusion
12:49 Wrap Up
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All videogame streams are now archived on my secondary channel: / @game-wisdomgameplay
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