For this critical thought, I talked about the structure of your game, why good progression is about giving the player something to shoot for and thinking about how your game will be set up.
0:00 Intro
00:19 How Progression Matters
1:05 Hiding Good Design
5:17 How This Relates to Procgen
7:28 The Challenge of Non-Linear Progression
12:26 Puzzle-Action-Problems
13:55 Having a Gameplay Plan
19:16 Conclusion
Games shown: Rusted Moss, A Robot Named Fight, Astalon: Tears of the Earth
Robot Named Fight Interview: • The Design of a Robot Named Fight With Mat...
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