11 тысяч подписчиков
5 тысяч видео
New Multiplayer RTS Design With Line War Interview | Perceptive Podcast, Line War Game,
Learning About Game Design in the Classroom | Perceptive Podcast
Salt and Sacrifice is a Sidegrade Sequel | Salt and Sacrifice Review
A (Game) Industry Insight Into the Role of Game Designers
How RNG in Games is Like a Spice -- Critical Thought
Marketing Misconceptions For Gamedev | Gamedev Roundtable, Game Design Chat
Studying the Success of Vampire Survivors | Dissecting Design, Game Design Analysis
How to Fix Loot Boxes Before They're Banned | Critical Thought
Bringing the Builders With New Cycle and Palworld Preview |
Dwerve Doesn't Dig Deep Enough | Dwerve Review
A Critical Thought on Designing Loot Tables
A Critical Thought on Loot Table Design
The Game-Wisdom 2022 Awards for Best Bullet Heaven Games |
Lessons on Loot Generation in Videogames | Critical Thought
A Critical Thought on Probability in Game Design
The Risks of Genre Mixing in Game Design | Key to Games Podcast, Game Design Podcast, Game Dev Tips
Why Morality Systems in Games Don't Work -- Critical Thought
A Critical Thought on Morality in Video Games
Daylight Basement Studio Developer Interview | Perceptive Podcast
Early Access Development Survival Guide | Critical Thought, Early Access, Game Dev, Indie Game Dev
How the Steam Machine Failed (Game Industry Insight)
A Safe For Work Talk About Sex in Videogames | Critical Thought
[Gwent] New Patch - New Nilfgaard Deck
Gwent Ranked [Spy Nilfgaard] -- SkelligeGaard?
Hellsign Quick Poltergeist Guide -- Beating the Kelpie
Grim Dawn Ashes of Malmouth New Player's Guide
Why Constraints are a Good Thing for Game Design -- Industry Insight
Little Big Workshop has a Strong Foundation | Review
The Difficulty of Discussing Game Design -- Industry Insight
The Design of Fixed Camera Systems in Video Games (Audio Fixed) -- Critical Thought
A Critical Thought on Marketing Your Indie Game
Diablo 3 Season 5 Play (1): Season's Journey
Children of Morta Showcases a Roguelike Family | Review
Two Slices of Indie Platformers | Forza Polpo and Doomblade Reviews
Scorn is A Good Game That Needs Fleshing out | Scorn Review
Payday 2 Biker Safe Cracking
Is Extreme RNG Bad For Game Design? (Critical Thought)
A Conversation on Covering Indie Games | Perceptive Podcast
Is the RTS Genre Due for a Reckoning? |
Remembering the Problems of Episodic Storytelling | Critical Thought , Game Design Video, Game Dev,
Best Upcoming Games From Steam Next Fest (June 2024) Part 2 |
A Critical Thought on Game Design Abstraction
The Deeper Design Behind the Dark Souls Formula -- Critical Thought
Dynamite Demos from Debut Festival (Part 1) |
What Does Mobile Game Design Mean Today? | Critical Thought (Game Design Talk)
New Content Announcement: Debut Devs Showcase |
Reignbreaker Can't Escape the Repetitiveness | Reignbreaker Review
Indie Developer Spotlight for the week of 8/26/2020 | Indie Game Showcase
A Critical Thought on "Gacha" Game Design
A Critical Thought on Environmental Storytelling in Video Games
The Indie Game Spotlight Recap July 2019 Edition | Indie Game Showcase