Scaleform UDK Tutorial - 4 of 11 - Capturing Input

Опубликовано: 18 Апрель 2026
на канале: scaleformpress
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http://gameware.autodesk.com/scaleform

This is the fourth video in a game development software series produced by Scaleform that will explain how to create Flash menus, HUDS, and interactive in-game 3D content using Scaleform GFx in UDK. In this video we explain how to use a GFx capture key kismet node to route keyboard and game controller inputs to a Flash file. This then interprets that input and enables you to rotate a movie clip in 3D.