Part of the Ultima 4 intro, coded in Commodore Basic, using the VDC-Chip
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C128 re-creating Ultima 4 EGA Opening Sequence Part 2. In Commodore Basic on the VDC Chip
The C128 re-creating Ultima 4's EGA Opening Sequence Animations. In Commodore Basic on the VDC Chip
Ultima IV Opening on the C64 and the Amstrad PC1640 EGA. Side by side CRT. Sound by SID.
Solved: Horizontal 16-EGA-Color Bitmap Scrolling on the C128's VDC-Chip!
Blitz!64 and Blitz!128 Commodore Basic Compilers. Plus a bit of X16 and Mega65.
Do you know the little rascal? Making his debut on the VDC-Chip. #c128 #gaming #commodore #ultima
Scroll Fullscreen EGA-like Graphics using Basic on the C128. Much easier than on the C64
MagiDuck - CGA 16 Colors at its best. On my Amstrad PC1640 #retro #games #retrogaming #gaming
EGA am C128? Sieht großartig aus!
C128-VDC showing EGA Ultima 4 Intro WIP #c128 #ultima #programming #commodore
EGA on the C128? And it looks great
C128 zeigt CGA in 16 Farben bei 160x100. Mit der 30 Jahre alten VDC-Basic extension
C128 Basic 100x faster? - Fast like a Flash: the Basic Microcompiler - RLE decoding on the C128
C128‘s VDC vs IBM XT‘s CGA: 16 Color Graphics using the 30 year old VDC-Basic extension
C128 Basic 100x schneller? - Microcompiler so schnell wie Nachbar's Lumpi - RLE Entpacken am C128
Basic und Echtzeit am Commodore 128: „Neuer Arbeiter eingetroffen!!!" - Zeit der Gilden 10
Tuned Simons' Basic - So schön wie ein Vermeer... Commodore Basic für Sieger
Neue C128 WiSim - Zeit der Gilden - Alpha Version Einblicke
"Big" Data mit Commodore Basic - Excel als Basic-Codegenerator
Karren versenden und Waren handeln in Commodore Basic - Der Brauer, eine neue (alte) WiSim - Teil 9
REU und GeoRAM in BASIC Programmen nutzen
Der Brauer Teil 8 - Karren beladen und entladen
Der Brauer Teil 7 - Händler und Marktkarren
Der Brauer Teil 6 - Der Marktplatz